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Sound Field jam session in Second Life


  Sound Field jam session in Second Life 
  Originally uploaded by activitystory.

So, after almost 3 months of mandatory virtual world exploring (I’m taking this class…), I’m finally starting to look at Second Life as something fun.  The project that Greg and I have been working on has been coming together, and we had our first event on Wednesday night, a sound-object jam session (with Melanie, Alex, and some people we just met in SL).  I recorded it for posterity, and was planning to podcast it, but maybe it’s better to make downloading/listening to this one, um, voluntary:

> Sound Field Collaboration Result 1 (mp3)

The loops and sounds are things greg and I made and attached to objects floating in the space that play when you click them. Mine are mostly from things I made and recorded around 1999, so some are recognizable to diehard P fans. The typing sounds are the several of us chatting with one another in SL.  Next idea is to record and remix that and the other interface sounds (like the screenshot/snapshot sound and the menu click and selection sounds) to add to the fray.  The coolest thing to me was how well SL handles sound spatially— you can hear sources getting quieter and louder based on my moving around in the space.

It all probably requires a little more explanation than that, but I need to write it up for real first.

****Update:We’ve had two more events, with simarly somewhat-listenable results:

> Sound Field Session 2

> Sound Field Session 3

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